翻訳と辞書
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・ Programmed
・ Programmed (Innerzone Orchestra album)
・ Programmed (Lethal album)
・ Programmed Airline Reservations System
・ Programmed cell death
・ Programmed cell death 1
・ Programmed Data Processor
・ Programmed fuel injection
・ Programmed input/output
・ Programmed learning
・ Programmed to Consume
・ Programmed to Love
・ Programmer
・ Programmer (disambiguation)
・ Programmer (hardware)
Programmer art
・ Programmer's Broadcasting
・ Programmer's File Editor
・ Programmer's key
・ Programmer's Notepad
・ Programmer's Stone
・ Programmer/Operator Productivity
・ Programmers Guild
・ Programmes and stakeholders relations
・ Programming
・ Programming (music)
・ Programming by demonstration
・ Programming by example
・ Programming by permutation
・ Programming Challenges (book)


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Programmer art : ウィキペディア英語版
Programmer art

Programmer art refers to temporary graphics added by the software developer to test functionality. When creating the artwork, speed is a priority and aesthetics are secondary (if they are given any consideration at all). In fact, programmer art might be intentionally bad. This draws attention to the fact that the artwork is only a placeholder and should not go into the final product. This practice might also speed its replacement.
Common forms of programmer art include stick figure sprites, in platformers, and fuchsia textures, in games using 3d models. Games with a "top-down" perspective tend to use alphanumeric characters and simple 2-d shapes to represent characters and landscape elements.
Not all programmers decide to replace the art in their games prior to release, though. This is especially common in indie games, since indie developers generally lack the resources to commission large amounts of art for their games.



抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Programmer art」の詳細全文を読む



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